October 31, 2024, 07:04:24 PM

Author Topic: Flight School  (Read 16430 times)

Offline Greg Jackson

  • Field Representative
  • Synergy Hero
  • ****
  • Posts: 1493
    • inner3.com
Re: Flight School
« Reply #30 on: May 20, 2014, 12:27:59 AM »
Rolling Circle
Piro Circle Prelude


Sorry for the long delay guys.  With the end of the semester and more gigs than I planned in April I have been bogged down.  Plus I had a lot of building to do among other things.  Tonight as I worked on Mobius on the sim (still am), I started thinking about the times I have searched the internet for tips on performing this maneuver.  I found nothing but videos with someone describing what to do, but not really giving a lot of detail. For me, stick inputs would help, sort of like sticking for a rudimental piece or step by step movements for a martial art move.  The Bujinkan has several books from our Grandmaster that lists step by step movements, but they really don't help until you feel the move happen.  We call this transmission.  It is the same with the tips I am listing.  These are just blow by blow steps I think might help, but it won't make sense until you can feel it for yourself.  I am hoping that this collection will prompt people to attempt the maneuvers.  Because I could not find a detail account of the moves, I started writing my own and hoping someone can find some use in this.  That is why I do this.
Even though pirouetting circles and rolling circles are completely different, I thought it would be good to describe this.  I actually found that working on piro circles will help with rolling circles.  First, get used to doing piros in different areas of your field while you are standing in one spot, which we will call the 50 yard line.  Do a circle, but then stop let's say in the East quadrant.  Do some piros.  move on to the North quadrant.  Do some piros.  Move to the West quadrant, do some piros and the same to the south, which I think of as the closest point to myself.  Now, begin to fly a circuit.  Once you are very comfortable with that {again, if a circuit is not second nature to you in all orientations,back up and work on those basics} begin to do a piro when you feel in complete control.  You should be comfortable doing circuits forwards, backwards and sideways.  If not, you will misunderstand the stick movements. 
Once you are comfortable doing some piros and stopping during your circuit, work on performing a straight line while doing piros.  Also, work on performing stationary piros and keeping the helicopter within a 3 foot square or smaller depending on wind.  Once you feel good with this, start doing piros in a box formation.  Move to one point, let's say to your left, do some piros, move away from you and do some piros, move to your right, stop again and do some piros, then move back towards you, stop and do some piros.  After that, work on doing piros the entire time you follow the box or square.  When you are comfortable with that, try to bend the corners of the square in to a circle. 
I listed a lot of info, but really this is easier than it sounds.  As you are moving in a direction while doing pirouettes, you should spot just like a dancer would do.  I don't want to get into this too much, but when a dancer or skater is doing fast pirouettes, they find a spot on the wall and have their eyes connect with that spot every time they turn.  In this case, let us say you are thinking about the helicopter moving forward nose first.  This will be your spot.  Each time the piro will point the nose in the direction you are moving in the circle you should think about how you perform a basic circuit.  Once you start turning the circle, think about the stick movement to make that turn, even though you are pirouetting.  To explicate, if you are moving clockwise with right piros, once you need to make a right hand turn, think about performing that right hand turn without the piro initially.  As you get comfortable with this, you will not really stop the piro but keep it going, but you will understand the movement for the piro circle. 
This is NOT to be confused with a piro funnel, but it is a precursor for something I plan to get into later this summer as part of the stick stirring maneuvers. 
Now on to the Rolling Circle.
Each of the aforementioned exercises listed should be done in the same manner, but instead of piros replace those actions with rolls.  Get comfortable rolling in a straight line down the flight path both forwards and backward, and using right aileron or left aileron.  The next crucial step is to perform rolls in all orientations.  Even start stationary rolls from an inverted position.  You must get used to seeing the helicopter roll in these different vantage points.  If you can think about the four orientations as 1/4s of a pie or clock, break it down into 1/8ths.  This will help tremendously when you start doing a circle.  Also, don't do all of the stationary rolls in the different orientations right in front of you.  Even though I recommend that at the start, you need to experience the rolls away from you because the circle will place the helicopter in different focal points and distances.  After spending a lot of time on stationary rolls in different orientations and distances, begin doing a forward circuit. When you are ready, throw a roll in there at a predetermined spot you feel comfortable with.  Make sure you stay on a level flight pattern and don't break the line.  It sometimes happens due to several factors, but practice to the point where it doesn't happen much.  Once you can do the roll and continue the circle, do another roll in the opposite portion of the circle and the predetermined spot.  Once you can do that, do a roll in all four points of the circle.  Then try to do 8 points of the circle, and then 12 points, sort of like a clock. 
I feel most comfortable doing a clockwise circuit with right aileron rolls.  But before I felt I could write this article, I personally wanted to do counterclockwise circles with rolls.  Then do both directions with opposite rolls, such as clockwise circles with left rolls and CCW circles with right rolls.  Then I started working on backwards circles with rolls.  I recently started doing figure 8 rolls.  At that point, I felt ready to write the article.  Especially when I could do these with my new E7se and at low head speeds.  Even though there is a bit of a stirring motion that some do for rolling circles, I am not discussing that just yet, because I have not explained this motion, but it is coming up soon. 
Control the circuit with yaw and using some slight elevator inputs will help you to keep altitude.  The collective inputs are really just to control your speed.  Initially you might want to do the turns banked with half rolls to get a feel for this. 
I recommend counting how many rolls you do in a circuit.  Say you did 36 rolls from start to finish.  Next time around try to make sure you hit 18 rolls at the half way mark before getting to number 36.  If you are only getting 16 rolls in from start to finish, then try to do 8 in each half.  Another thing you can do when learning this is to do a roll, keep moving forward, do another roll, keep moving forward and so on.  This is similar to learning the piro circle and why I included that move.  If you can do a piro circle, you should have confidence that you can do a rolling circle. 
If you aren't having fun then it is wrong and you should do more rolls!
Synergy & Rail Field Representative
Team Scorpion||Team BK Servos||Team Pulse|

www.inner3.com

Offline Mike King

  • Field Representative
  • Sr. Member
  • ****
  • Posts: 256
  • Viva la nitro!
Re: Flight School
« Reply #31 on: May 20, 2014, 06:26:22 PM »
Great write up Greg. Looking forward to seeing you fly sometime as you certainly seem to knock out some pretty technical stuff.
Mike King
Field Representative

Offline Greg Jackson

  • Field Representative
  • Synergy Hero
  • ****
  • Posts: 1493
    • inner3.com
Re: Flight School
« Reply #32 on: May 20, 2014, 11:27:15 PM »
Thanks King!!! I hope to do another sometime this weekend if not sooner.
Synergy & Rail Field Representative
Team Scorpion||Team BK Servos||Team Pulse|

www.inner3.com

Offline Greg Jackson

  • Field Representative
  • Synergy Hero
  • ****
  • Posts: 1493
    • inner3.com
Piro Rainbow
« Reply #33 on: June 14, 2014, 12:23:05 AM »
Piro Rainbow

Sorry for the long delay, had a lot of electrical issues that took up all of my free time.  It is pretty late so I will write as much as possible, and then add more later if I need to.  This is a maneuver that can become very intricate, but I want to go over the preliminary aspects first. 
Before attempting this, be sure you are very comfortable with rainbows.  Just to make sure that you are familiar with rainbows, this move is much like a tic toc, but you stop at the end points briefly.  At first you can just move into a half flip and stay inverted, for the sake of this example we shall say it was a 1/2 back flip.  Then you will do 1/2 a forward flip so the helicopter is upright and back in the same spot you began.  Once you are comfortable with this, do a piro when you arrive at the points mentioned (once you stop inverted, do a 360 degree piro, then stop. Forward flip back to upright and do another 360 degree piro and stop.)  Try this in all orientations; sideways with the nose pointing left, right, tail in and nose in.  However, keep the helicopter sideways for the next portion.
Once that becomes easy, try to stop the helicopter with more of an angle, ideally a 45 degree banked position.  Get very comfortable with this, preferably on a sim at first, or at least really high up in real life.  When this becomes second nature, try to have the helicopter stop at the peak of the arc.  To do this you will give a reverse cyclic input, or opposite of the input given to initiate the rainbow.  So if you are giving a backward elevator input, when you get to the top give a slight forward bump to stop the helicopter at the top, then continue with the back elevator input.  You will do the same when pushing the elevator stick forward.  While controlling the cyclic stick movements, add the proper amount of collective to keep the helicopter in the air, think of it as a collective punch.  This is also known as the metronome.
The next step is to add piros.  If you were able to do the piros at the stop points listed earlier, you will find it easy to attempt the piros when the helicopter is in the 45 degree angle.  At first it might be easier to just do one full pirouette, then end the attempt.  Work this out on the right side of the rainbow and the left side.  Once this becomes easy, try to complete the move on both sides continuously.  But stop the piro before starting the other part of the rainbow.
Remember the Metronome maneuver listed above?  Revisit that move, but this time at the peak of the arc, do a full piro at the stop.  Take your time getting used to this.  When you become comfortable with this and you can keep it pretty clean, as in the heli is not drifting off line, it will then be time to put everything together.  When the heli arrives to the right (or left side), do a fairly slow piro but start applying collective and elevator in the opposite direction.  Once you get to the top of the arc, do one more piro and bring the helicopter back to the starting position while finishing the 2nd piro.  So for each arc of the rainbow, try to get in 2 piros.  One piro to the top of the arc and one piro back down the arc.  When you can do this, try to keep the piros consistent, and play around with different speeds.  But be aware the faster you piro the higher the difficulty. 
At the moment I tried to not talk about the stick movements in a lot of detail, but when I start the "stirring" section I will revisit the stick movements for piro rainbows.  For now, think about how you can accomplish this using your heli logic.  It might be a little sloppy at first, but things will clean up in time.  Especially once you master the stirring movements that will be discussed very soon.  This is a very fun move, but if it isn't fun you are doing it wrong!
Synergy & Rail Field Representative
Team Scorpion||Team BK Servos||Team Pulse|

www.inner3.com

Offline peteowlsmith

  • Member
  • **
  • Posts: 74
Re: Flight School
« Reply #34 on: August 14, 2014, 12:00:40 PM »
Super thread - thanks for all the work!!!!

Being new to Synergy,  is there a Flight School held by Matt?  (I hail from Wisconsin, but have a car that loves to travel)

Offline Greg Jackson

  • Field Representative
  • Synergy Hero
  • ****
  • Posts: 1493
    • inner3.com
Re: Flight School
« Reply #35 on: August 16, 2014, 10:36:02 PM »
I'm not sure if the 3D flight school will happen this year but if Matt and Todd Bennett ever host one again make sure you get a spot. Glad to see that I'm helping people with this thread, gives me some motivation to add a couple more tips.  I have to deal with some back to school stuff but by Wednesday I plan to write about piro flips finally. Then hopefully some other tips that use the stick stirring motion.  Thanks again Pete, you don't realize how much I needed to hear that!
Synergy & Rail Field Representative
Team Scorpion||Team BK Servos||Team Pulse|

www.inner3.com

Offline Greg Jackson

  • Field Representative
  • Synergy Hero
  • ****
  • Posts: 1493
    • inner3.com
Re: Flight School
« Reply #36 on: September 08, 2014, 02:47:57 PM »
Piro Flips

This seems to be the popular move that many consider to be the beginning of their ventures into the realm of 3D flying.  There are some other moves people should probably learn first, but this is a good move to explain the "stirring" motion required for this and many other moves.  Before we get started with the actual move, there are some prerequisites. 
It goes without saying that you should be comfortable with hovering in all orientations, flying in all orientations, and mastered moving while pirouetting.   Here is an exercise that will help you to see the helicopter in the various positions required while doing piro flips.  For the purpose of this explanation, the piro flips I will describe are left rudder input/right stirring piro flips.
While in a tail in hover, do a forward flip.  Then piro 90 degrees with a left rudder input, or think about it 1/4 of a full piro.  You should now see the helicopter in a left side view,with the nose pointing to your left.  Then do a right aileron roll, and try to see the skids and the main rotor as the heli moves.  Once you are in a level hover again, do another left piro for 90 degrees to arrive at a nose in orientation.  This time do a backwards flip, and once you are hovering level, do another left 90 degree piro so that the helicopter is in a right side orientation (nose pointing to your right).  Do a left aileron roll followed by one last 90 degree left piro and you will be at your original starting position of a tail in hover.  Try your best to keep the helicopter in one spot and not have the helicopter travel outside of an imaginary box.  Just for balance, try everything reverse of the aforementioned directions (right piro then front flip, right piro then left roll, right piro back flip, etc.) Aslo do the same as before but put a full pirouette in between the front flip, right roll, back flip, left roll. 
Now, going back to the 90 degree piros, try to put this all together with less time in between the flips and rolls, but still try to get to a stable hover.
Next up, it is time to mix the flip with the piro.  For now, do a front elevator input and begin to do half a piro, then midway through use right aileron input and finish with back elevator.  You should now be in an inverted tail in hover.  Next do a backflip, left aileron and front elevator input while doing a half piro.  Despite what many say, piro flips are not really about timing (quoting Nick Maxwell and Jamie Robertson).  For a visual explanation, when you have done a front elevator input and left piro you will eventually feel that you need to use a smooth movement to right aileron and then the back elevator.   Try to keep the heli in one spot.  Work on that many times so it is clean, and be careful of how much positive/negative input you add so the helicopter does not travel all over the sky.  Again, try to keep it in one spot, with the recommended height of several mistakes high for a possible recovery. 
Stirring Motion
Now for what everyone calls the stirring motion.  So nicknamed because it is like stirring your coffee, but since I don't drink coffee, for me it is like stirring chocolate milk or a work out supplement.  While giving a left rudder input, move the cyclic stick up, then right, down, then left. Or up elevator, right aileron, down elevator, left aileron.  But you are not simply moving from up, to right, to down, to left like drawing a plus sign.  There are corner sections that you are moving the cyclic stick across.  Just as a reminder, the motions are small.  For right now, you should not use the entire stick travel.  Though it is possible when you are trying to do certain moves, for the moment do tiny movements.  You should see where the four stationary movements are that you worked on previously.  Many like to start their piro flips with the tail in and use that as a reference, while others like to use the nose and some like to use both.  Still others are looking at the main rotor.  I will not give a recommendation, find what works for you.  In a different post in this thread I mentioned how dancers and skaters will "spot", and I personally spot the tail, but I'm getting to the point of looking at the main rotor now for my reference.  Eventually you will see the bottom of the helicopter, then the top of the helicopter if you happen to begin the piro flip when the tail is pointing at you.  If you start nose in, you will see the main rotor first then the bottom of the helicopter.  If you are doing left rudder piro flips, the tail is flipping out from the center.  If you are doing right rudder piro flips the nose is flipping out from the center.
As you begin to add more piros for each flip, make sure the helicopter levels out before starting another flip.  Again, for different types of piro flips you may not wait until the rotor is horizontal, but initially you want the helicopter level for each piro flip.
For piro flips, many think of it is as a circular motion.  But at the 3d school last year, Matt actually said it is sort of like a G.  As you are about to complete the stirring motion, from left elevator around to up elevator you actually move towards the center before giving another up elevator input, which is like drawing a G, sort of.  I found this to really clean up my piro flips. 
It took a bit of time before I could write out this tip.  I have spent the past few months while flying thinking of ways to explain piro flips other than just saying go out and stir the sticks.  However, so you can get used to the motion, it would be a good exercise to pick up the transmitter when it is not powering a model and stir the sticks so your body can learn how this feels.  The other thing is I had to work on transitions into doing piro flips instead of getting the helicopter perfectly level, then start pirouetting and then doing piro flips.  I am now trying piro flips out of every maneuver I can do and out of the blue just so I can do them practically on command.  It was a good challenge from Matt and I feel like it has opened another layer of my flying. 
Most likely there will be some edits to the "article" as I think of them and because I have a rehearsal starting soon, but for now I hope this will help people.  I felt the need to write this out first before getting to some moves I am currently working on because the concept of stirring the sticks must be understood first.  I thought discussing piro flips would be a great chance to explain the stick stirring motion.   It has been on my mind for several months and I am glad to finally write this out.   I highly recommend the video from Nick Maxwell and also the Smacktalk video that Bert has out.  They explain it rather well and you can watch a video at the same time.  Hopefully when Accurc is really running smooth without bugs, I can add some vids to future explanations. 
Have fun!!!

Synergy & Rail Field Representative
Team Scorpion||Team BK Servos||Team Pulse|

www.inner3.com

Offline Mike Spano

  • Synergy Hero
  • **
  • Posts: 1038
Re: Flight School
« Reply #37 on: September 09, 2014, 11:01:07 AM »
im glad you clarified for me the "G" motion. I have worked a long time getting my prio flips clean, and found this to work for me too, but I thought I was doing something wrong in the first parts to end up with a "G" pattern. everyone usually mentions the stir, but I have never heard anyone clarify the "G" before. good to know.....thanks!
Team Synergy
Rail Blades
TRM Power
Team Byron Fuels
MKS Servos

Offline Greg Jackson

  • Field Representative
  • Synergy Hero
  • ****
  • Posts: 1493
    • inner3.com
Re: Flight School
« Reply #38 on: September 09, 2014, 04:43:49 PM »
Glad it's working for you.  But the credit must go to Matt; when he said that last year it really helped.
Synergy & Rail Field Representative
Team Scorpion||Team BK Servos||Team Pulse|

www.inner3.com

Offline awesomeOne

  • Newbie
  • *
  • Posts: 49
Re: Flight School
« Reply #39 on: September 10, 2014, 01:10:19 AM »
The stir of course is very mode specific. Mode 2 = stir collective (right stick). For mode 1 it's a different story all together. It's more like a D on the right stick and a backward D  (ie arc to left) on the left stick.

Offline Greg Jackson

  • Field Representative
  • Synergy Hero
  • ****
  • Posts: 1493
    • inner3.com
Re: Flight School
« Reply #40 on: September 11, 2014, 09:28:42 PM »
Disclaimer:  all flight tips I have listed are for Mode 2 only.  Most of us westerners use this mode, but there are some people in the US and overseas that use other modes.  Just wanted to state that for the record.
Synergy & Rail Field Representative
Team Scorpion||Team BK Servos||Team Pulse|

www.inner3.com

Offline awesomeOne

  • Newbie
  • *
  • Posts: 49
Re: Flight School
« Reply #41 on: September 12, 2014, 03:22:59 AM »
Don't let my mode comment concern you. It was just an observation. I am really enjoying and valuing your flight school posts. It's an easy conversion to any mode when the commentary is based on stick function ELE, AIL, RUD, etc. so I am following along nicely.
Thanks for the posts.

Offline Greg Jackson

  • Field Representative
  • Synergy Hero
  • ****
  • Posts: 1493
    • inner3.com
Re: Flight School
« Reply #42 on: September 13, 2014, 09:57:12 PM »
No worries, your comment was fine; BUT, it brought up a good point for me to remind others that the tips are based on mode 2 transmitters.  Glad you said something, I would hate if someone had issues because they might be a mode 1 or mode 3 pilot. 
Synergy & Rail Field Representative
Team Scorpion||Team BK Servos||Team Pulse|

www.inner3.com

Offline Airbass

  • Member
  • **
  • Posts: 52
Re: Flight School
« Reply #43 on: September 15, 2014, 11:46:45 PM »
Mode 2

Offline Greg Jackson

  • Field Representative
  • Synergy Hero
  • ****
  • Posts: 1493
    • inner3.com
Re: Flight School
« Reply #44 on: October 28, 2014, 11:30:07 PM »
Snake
The snake is a nice maneuver that can be a transition move, or even morph into piro tic tocs, snake eights and piro flips.  One of the reasons I listed the tips for piro flips first is to give details on the stick stirring motion required for many 3D moves.  Learning to do the snake and snake eights will help the pilot to control their piro flips, rather than just imitating the stick movements.  It is recommended to master circles in all orientations, preferably high banking circuits which are really hurricanes.  You will need to be comfortable seeing the helicopter in all orientations while the machine is moving towards you, away, at various angles, etc.
The common way to approach this move is to come in straight along the flight line in backward flight.  For the purpose of this tip, we will discuss the backwards snake, but you can do the move forwards as well.  While moving in a straight line, begin to turn using yaw and aileron.  This will be similar to starting a hurricane.  As you come around, roll over into a 45 degree inverted bank.  Then, pull elevator and negative collective to execute somewhat of a half circle. Be sure to keep your airspeed consistent and the same altitude.  As the helicopter comes around, do another roll, this one will be about 90 degrees in the opposite direction. (So if you will use a right aileron input coming from your right to the left, this would be a counterclockwise hurricane if you continued the path.  You then bank the helicopter inverted and continue the "hurricane" clockwise now using a left aileron input.)
As the helicopter comes around, you reduce collective and switch yaw and collective coming through into the 45 degree bank, the skids will be down.  At this point, press the heli into another somewhat half circle using elevator down and positive collective. 
To finish the move, roll back into an upright position, keeping the backward flight level.  Be careful not to use too much elevator and not enough collective.  You do not want the helicopter to stop midair.  Make sure you use great collective management when changing from normal to inverted flight and back.
I didn't have much time to write, but wanted to take a moment to leave this tip.  I will try to look over this in the morning to see if I left out anything. 
Synergy & Rail Field Representative
Team Scorpion||Team BK Servos||Team Pulse|

www.inner3.com